We make the games we want to play

An independent studio working in whatever genre the idea calls for — and finishing it properly.

Wobbins: Hide & Hue DrumHit Tower To Space
Our games

What we've made so far

Different genres, same obsession — the half second where a game either feels right or it doesn't.

Wobbins: Hide & Hue

Wobbins: Hide & Hue

Online multiplayer · Hide & seek

Hide-and-seek with a twist: paint yourself the colour of the wall.

Play a chunky plush Wobbin that paints itself the exact colour of walls and furniture to vanish in plain sight. The seeker hunts in first person with a paint gun — and every hider they tag joins the hunt. Quick matches, private rooms, camouflaging bots, and a wardrobe full of hats.

Coming soon to Google Play

DrumHit

Rhythm · Music

The music plays. The drums are up to you.

Built by a drummer who wanted to play along properly, not tap along. Hit every kick, snare, tom, crash and hi-hat yourself, jam freely in Free Mode, or import a song from your device and chart it note by note in the editor.

Tower To Space

Tower To Space

Arcade · One-tap

Tap, stack, and build your tower all the way to space.

Blocks slide across the screen and one tap drops them. Land it clean and your combo lives; miss and the block gets trimmed thinner. The climb runs from a back garden, past the clouds and the passing planes, out into the dark.

Coming soon to Google Play
The studio

Why the games look nothing alike

Because they were never planned as a set. DrumHit came out of years behind a real kit and the itch to actually play along with a song. Tower To Space started as a quick prototype that refused to get boring. Hide & Hue began with one question: what if you could paint yourself the exact colour of the wall?

Sonexa Game Studios is small and independent. The code, the art, the music and the sound all come from the same desk — which is slow, but it means nothing ships until it holds up one-handed on a real phone.

Timing over everything

A drum fill or a falling block — we tune the milliseconds until it lands.

Made in-house

Code, art, music and sound, all from the same desk.

Built for a real phone

Tested one-handed, on real devices, on a bad connection.

Contact

Bugs, questions, high scores

The studio is small enough that your message reaches the person who made the thing. Bug reports especially — send them.

Send us an email